The complete RPG Engine for Unity
The Game section contains the settings related to the game, e.g. difficulties, quests or areas.
For details on Makinom’s sub-sections and settings, check out the Makinom documentation.
ORK adds new settings to Makinom’s Game Settings sub-section.
The ORK Game Settings contain settings for the player group, game statistics, the bestiary and game over.
The Difficulties sub-section defines the difficulties that are available.
Difficulties can change time factors and impact status values and attack/defence modifiers of factions.
The Quest Settings & Types sub-section defines the quest types that are available, as well as some general quest related settings.
The General Settings of this sub-section are used to define general quest settings, e.g. notifications and layouts. Quest types are used to separate quests in menus.
The Quests sub-section defines the quests that are available. Quests are used to track progress and give rewards.
Quests consist of one or multiple quest tasks.
The Quest Tasks sub-section defines the quest tasks that are available. Quest tasks are used to track progress and give rewards in quests.
Quest tasks can keep track of killed enemies, collected items or other quest tasks to automatically progress their quest (e.g. finishing or failing the task).
The Area Settings & Types sub-section defines the area types that are available, as well as some general area related settings.
The General Settings of this sub-section are used to define general area settings, e.g. notifications.
Area types are used to separate areas, teleports and combatants in the bestiary, and give additional information to areas (e.g. in notifications).
The Areas sub-section defines the areas that are available. Areas can be used to add content information to your game world using Area components.
Entering an area can show a notification dialogue to the player.
The Teleports sub-section defines the teleports that are available. Teleports can be used by the player to change scenes and spawn at defined places.
Teleports can be used via menus or schematics.
The Log Types sub-section defines the log types that are available.
Log types are used to separate logs in menus.
The Logs sub-section defines the logs that are available.
Logs are used to make information available to the player (e.g. via a menu screen). A log consists of one or more log texts, that can be added during the game, giving additional information over the course of the game.
The Log Texts sub-section defines the log texts that are available.
Log texts are added to logs to make information available to the player (e.g. via a menu screen).
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