Editor Overview

Learn more about the ORK Framework/Makinom editor.

ORK Framework’s editor is integrated in the Makinom 2 editor. The Makinom editor is used to define your game data and create schematics. The editor is separated into multiple sections and sub-sections.

This documentation will only focus on ORK’s new sections and sub-sections. For more details on the Makinom editor, data saving and the Makinom sections and sub-sections, check out the Makinom editor overview documentation.

Opening the Editor #

You can open the Makinom editor using the following methods:

  • Unity menu
    Using the Unity Menu: Window > Makinom
  • Hotkeys
    Windows: CTRL+ALT+M
    Mac OSX: CMD+ALT+M
  • Makinom Project Asset
    Either double click on a Makinom project asset file or select it and click on Open Project in the inspector.
    This will open the Makinom editor and load the used project asset.
  • Schematic Asset
    Either double click on a schematic asset file select it and click on Edit Schematic in the inspector.
    This will open the Makinom editor, load the last used project and opens the schematic asset in the Schematics section.

Sections #

ORK Framework adds new sections, as well as new sub-sections to existing sections of the Makinom editor.

The following sections have new sub-sections available:

  • Base/Control
  • Game
  • UI
  • Templates

The following sections are added by ORK Framework:

  • Status
  • Inventory
  • Combatants
  • Battles

See below for more details on the different sections and their sub-sections.

Base/Control #

ORK adds new sub-sections for controls, animations and other things.

Makinom’s Game Controls sub-section also contains new ORK related settings.

Learn more about ORK’s additions here.

Game #

ORK adds new sub-sections for anything related to the game, e.g. difficulty, quests, areas, etc.

Makinom’s Game Settings sub-section also contains new ORK related settings. Formulas received new ORK related nodes.

Learn more about ORK’s additions here.

UI #

ORK adds new sub-sections for all ORK UI, e.g. main menu, menu screens, text display settings, etc.

Makinom’s UI Settings and Save Game Settings sub-sections also contains new ORK related settings. HUDs received new ORK HUD types.

Learn more about ORK’s additions here.

Templates #

ORK adds new sub-sections for ORK tempaltes, e.g. status conditions, status bonuses, battle range, etc..

Learn more about ORK’s additions here.

Status #

The Status section contains settings related to the status system, e.g. status values, abilities, etc.

Learn more about it here.

Inventory #

The Inventory section contains settings related to the inventory system, e.g. item types, items, equipment, etc.

Learn more about it here.

Combatants #

The Combatants section contains settings related to combatants, e.g. factions, combatant groups, research trees, etc.

Learn more about it here.

Battles #

The Battles section contains settings related to the battle system, e.g. battle menus, battle AI, target settings.

Learn more about it here.