January
17
2014

39. The Quest Events

Adding the actual quest to the game is done using Game Events and Game Variables.


January
16
2014

38. Using Logs

Before creating the actual events for our quest, let’s take a look at logs first and create a quest log for our game.


January
16
2014

Logs

Logs are used to let the player access information in the game.


January
15
2014

Setting up project references

To compile the source code into the ORKFramework.dll used by your Unity project, you need to set up the references in MonoDevelop.


January
15
2014

Update from beta version

Please follow this update guide when updating from the beta version to ORK Framework 2.0.0 (official release).


January
10
2014

37. Menu Screens 3

Adding a multi-paged status menu and some other menu settings.


January
02
2014

36. Menu Screens 2

Let’s continue creating our menus!


December
30
2013

35. Menu Screens 1

We all know them – menus to manage our items, abilities and other things. In ORK Framework they’re created using Menu Screens.


December
29
2013

34. Game Controls

The game controls define how the player and camera controlled – let’s take a look how to change them.


December
12
2013

Quick game testing

Tired of always going through the main menu scene to test your game? You can use the Game Starter to quickly test your game in the scene you’re currently working.