46. Cinematic field scene introduction
Let’s create a little cinematic introduction to the field scene.
Accessing a game object’s combatant
You can access the combatant of a game object through the CombatantComponent component.
Custom player/camera controls
You can use any control you like with ORK Framework – you just need to let ORK know.
45. Interaction HUD
Since we already have a bunch of interactions in our game, it’s time to let our player know when he can interact with something.
44. Camera events
The simple Camera Event component allows us to change the camera while the player is within a certain area of a scene.
43. Collecting items
Finding items is always a fun thing in games – we can add items to a scene using Item Collectors.
42. Changing NPC Dialogue
Talking to NPCs is a fun activity in any game – let’s take a look on how to get a little bit of variation into it.
41. Adding a shop
Winning battles brings us money, let’s create a shop to spend some money.
Shops and Shop Layouts
Adding shops to your game will allow the player to buy and sell items and equipment.
40. Saving the game
With all the battles and a quest in the game, it’s time to allow saving the player’s progress.