February
01
2014

Accessing a game object’s combatant

You can access the combatant of a game object through the CombatantComponent component.


February
01
2014

Custom player/camera controls

You can use any control you like with ORK Framework – you just need to let ORK know.


January
26
2014

45. Interaction HUD

Since we already have a bunch of interactions in our game, it’s time to let our player know when he can interact with something.


January
25
2014

44. Camera events

The simple Camera Event component allows us to change the camera while the player is within a certain area of a scene.


January
23
2014

43. Collecting items

Finding items is always a fun thing in games – we can add items to a scene using Item Collectors.


January
23
2014

42. Changing NPC Dialogue

Talking to NPCs is a fun activity in any game – let’s take a look on how to get a little bit of variation into it.


January
21
2014

41. Adding a shop

Winning battles brings us money, let’s create a shop to spend some money.


January
21
2014

Shops and Shop Layouts

Adding shops to your game will allow the player to buy and sell items and equipment.


January
18
2014

40. Saving the game

With all the battles and a quest in the game, it’s time to allow saving the player’s progress.


January
17
2014

39. The Quest Events

Adding the actual quest to the game is done using Game Events and Game Variables.