February
13
2015

Status Effect Types

You have a lot of status effects? Separating them into different Status Effect Types can bring order into them – and improve your gameplay!


February
12
2015

Throwing a Fireball

Want an ability to just throw a fireball straight ahead? Learn how to do it in this gameplay tutorial.


December
30
2014

Creating a combatant via script

Creating and initializing a combatant in your custom scripts is easy, once you know how.


December
12
2014

Custom Save Data

ORK Framework allows you to add custom save data to ORK’s save game system.


December
04
2014

Using the new UI

Learn how to use the new Unity® UI with ORK Framework.


September
16
2014

Visiting an Inn

We all know them, we all love them – let’s go to an Inn and rest for a bit!


August
17
2014

Time and Day

Create a custom time and day system with the event system and game variables.


August
12
2014

49. Bestiary System

The bestiary system lets the player learn about the status information of enemies upon fighting them.


July
31
2014

Mecanim Animations

Learn using Mecanim animations instead of the legacy system.


July
29
2014

48. Loot

The loot system can be used for more complex, level based item gains and special condition loot.