Status Effect Types
You have a lot of status effects? Separating them into different Status Effect Types can bring order into them – and improve your gameplay!
Throwing a Fireball
Want an ability to just throw a fireball straight ahead? Learn how to do it in this gameplay tutorial.
Creating a combatant via script
Creating and initializing a combatant in your custom scripts is easy, once you know how.
Custom Save Data
ORK Framework allows you to add custom save data to ORK’s save game system.
Using the new UI
Learn how to use the new Unity® UI with ORK Framework.
Visiting an Inn
We all know them, we all love them – let’s go to an Inn and rest for a bit!
Time and Day
Create a custom time and day system with the event system and game variables.
49. Bestiary System
The bestiary system lets the player learn about the status information of enemies upon fighting them.
Learn using Mecanim animations instead of the legacy system.
The loot system can be used for more complex, level based item gains and special condition loot.