Custom Component Save Data
ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.
Actions Per Turn
Give a combatant and additional action per turn by using a status effect.
Scene objects can be used to add information to the game objects in your scene.
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Individual Combatant HUDs
Want to have a HP bar above the heads of your combatants? You can place Combatant HUDs at the game object of a combatant.
A wall is hiding a secret passage in a dungeon? Remove it when flipping a switch using the Event System.
Allow your player to harvest natural resources (e.g. chop wood) using the Event System.
Attack/Defence Status Effects
Add a poisoned weapon using Attack Status Effects, or a toxic enemy using Defence Status Effects.
Weapons and armors can optionally wear off, using Equipment Durability.
You can let your player know what’s around him with a navigation bar.