January
29
2016

Custom Component Save Data

ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.


January
29
2016

Actions Per Turn

Give a combatant and additional action per turn by using a status effect.


January
25
2016

Scene Objects

Scene objects can be used to add information to the game objects in your scene.


November
24
2015

Build Troubleshooting

Having problems building your project or running your built project?


March
03
2015

Individual Combatant HUDs

Want to have a HP bar above the heads of your combatants? You can place Combatant HUDs at the game object of a combatant.


February
26
2015

Removing Walls

A wall is hiding a secret passage in a dungeon? Remove it when flipping a switch using the Event System.


February
23
2015

Harvesting items

Allow your player to harvest natural resources (e.g. chop wood) using the Event System.


February
20
2015

Attack/Defence Status Effects

Add a poisoned weapon using Attack Status Effects, or a toxic enemy using Defence Status Effects.


February
19
2015

Equipment Durability

Weapons and armors can optionally wear off, using Equipment Durability.


February
18
2015

Navigation Bar

You can let your player know what’s around him with a navigation bar.