February
18
2016

Weapon Upgrade NPC

Use the Selected Data feature to create custom equipment upgrade systems.


February
18
2016

Selected Data

The Selected Data feature can be used for all kinds of custom systems.


January
31
2016

About Battles

Learn more about the different battle systems and how battles are added to your game.


January
31
2016

Phase Battles

Learn more about phase battles.


January
31
2016

Real Time Battles

Learn more about real time battles.


January
30
2016

Active Time Battles

Learn more about active time battles.


January
30
2016

Turn Based Battles

Learn more about turn based battles and the available modes.


January
30
2016

Nearest Battle

Using Battle components to define battle locations for unplaced battles.


January
29
2016

Custom Component Save Data

ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.


January
29
2016

Actions Per Turn

Give a combatant and additional action per turn by using a status effect.