Real Time Battles
Learn more about real time battles.
Active Time Battles
Learn more about active time battles.
Turn Based Battles
Learn more about turn based battles and the available modes.
Using Battle components to define battle locations for unplaced battles.
Custom Component Save Data
ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.
Actions Per Turn
Give a combatant and additional action per turn by using a status effect.
Scene objects can be used to add information to the game objects in your scene.
Having problems building your project or running your built project?
Individual Combatant HUDs
Want to have a HP bar above the heads of your combatants? You can place Combatant HUDs at the game object of a combatant.
A wall is hiding a secret passage in a dungeon? Remove it when flipping a switch using the Event System.