January
31
2016

Real Time Battles

Learn more about real time battles.


January
30
2016

Active Time Battles

Learn more about active time battles.


January
30
2016

Turn Based Battles

Learn more about turn based battles and the available modes.


January
30
2016

Nearest Battle

Using Battle components to define battle locations for unplaced battles.


January
29
2016

Custom Component Save Data

ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.


January
29
2016

Actions Per Turn

Give a combatant and additional action per turn by using a status effect.


January
25
2016

Scene Objects

Scene objects can be used to add information to the game objects in your scene.


November
24
2015

Build Troubleshooting

Having problems building your project or running your built project?


March
03
2015

Individual Combatant HUDs

Want to have a HP bar above the heads of your combatants? You can place Combatant HUDs at the game object of a combatant.


February
26
2015

Removing Walls

A wall is hiding a secret passage in a dungeon? Remove it when flipping a switch using the Event System.