August
10
2013

05. Connecting the game world

Let’s make our game world a bigger place and connect the scenes.


August
10
2013

Spawn Points and Scene Changers

A game usually consists of multiple scenes – the easiest way to connect them to a bigger game world is using Spawn Points and Scene Changers.


August
08
2013

04. Interacting with the world

Now that we’ve got our player, we need to be able to interact with the game world … or it would become quite a boring game.


August
08
2013

Interaction Controller

The player needs to be able to interact with the game world, that’s what the interaction controller is used for!


August
06
2013

03. Adding the player

Every game needs a player, so let’s create one!


August
06
2013

02. The main menu

Before we go any deeper into ORK Framework, we need to set up the main menu of your game – it’s the starting point for every test we’ll run!


August
05
2013

01. Setting up the project

Welcome to the ORK Framework game tutorials! This first little lesson will focus on getting the project up and running.


August
02
2013

Add ORK to your game

Adding ORK Framework to your game is easy, but you need to know how.


July
29
2013

Game State Conditions

Game states link the availability of features to the current state of the game (like showing a menu or fighting).


July
18
2013

Create or update a project

This tutorial teaches how to create a new project and import ORK Framework, or update an existing project to a new version.