September
19
2013

Abilities

Attacks, skills, magic … a crucial part of a role-playing game – in ORK Framework all of this is packed in abilities.


September
14
2013

11. Formulas

After building our status system, it’s time to use it in formulas to calculate things like attack damage or hit chance.


September
13
2013

Formulas

In a RPG (or any other type of game), there need to be some calculations done using the status of the player or other combatants – in ORK Framework you create your calculations using formulas.


September
12
2013

Node Editor

ORK Framework uses a node editor to allow you to create certain parts of your game logic.


September
05
2013

10. Status Effects

Status effects are used to influence a combatant’s status, like poison or blindness.


August
30
2013

09. Attributes

Attack and defence attributes are used to influence the impact of abilities and items on status values.


August
30
2013

Attack and Defence Attributes

Attributes are used to influence the impact of an ability or item on a target’s status values.


August
25
2013

08. Status Values

The status system is the core of each RPG – with ORK Framework, you can create this system however you like, using status values.


August
24
2013

Input Keys

ORK Framework uses a virtual control layer between Unity® and ORK.


August
21
2013

07. Areas

When building a game, you might want to let your player know in which area of the game he currently is.