Next thing on the list – let’s create some items … refreshing potions, some status effect stuff and books teaching abilities.
Any game needs items – it would be quite boring without something to find, collect and use …
Now that we have our status system and formulas, it’s time to use them in active (attacks, spells) and passive (status bonuses) abilities.
Attacks, skills, magic … a crucial part of a role-playing game – in ORK Framework all of this is packed in abilities.
After building our status system, it’s time to use it in formulas to calculate things like attack damage or hit chance.
In a RPG (or any other type of game), there need to be some calculations done using the status of the player or other combatants – in ORK Framework you create your calculations using formulas.
ORK Framework uses a node editor to allow you to create certain parts of your game logic.
10. Status Effects
Status effects are used to influence a combatant’s status, like poison or blindness.
Attack and defence attributes are used to influence the impact of abilities and items on status values.
Attack and Defence Attributes
Attributes are used to influence the impact of an ability or item on a target’s status values.