October
21
2013

Battle AI

The battle AI will decide the battle actions of any combatant who’s not part of the player group (or an AI controlled member of the player group).


October
20
2013

16. Battle prep

Finally, some action! But before we can start with our first battle, let’s go over some needed battle settings first.


October
16
2013

15. Classes and revisiting the player

This time we’ll set up a basic class and take a look at our player again.


October
11
2013

Classes

A class is the basic foundation of every combatant.


September
30
2013

14. Equipment

We don’t want our hero to run around naked and fight with his fists – let’s create some fancy things to wear!


September
30
2013

Equipment

Another crucial part of most games – stuff to wear. ORK Framework gives you total control over your equipment system!


September
20
2013

13. Items

Next thing on the list – let’s create some items … refreshing potions, some status effect stuff and books teaching abilities.


September
20
2013

Items

Any game needs items – it would be quite boring without something to find, collect and use …


September
19
2013

12. Abilities

Now that we have our status system and formulas, it’s time to use them in active (attacks, spells) and passive (status bonuses) abilities.


September
19
2013

Abilities

Attacks, skills, magic … a crucial part of a role-playing game – in ORK Framework all of this is packed in abilities.