17. Enemies and Battle AI
Let’s create some enemies to fight, and their behaviour in battle, using Battle AIs.
The battle AI will decide the battle actions of any combatant who’s not part of the player group (or an AI controlled member of the player group).
16. Battle prep
Finally, some action! But before we can start with our first battle, let’s go over some needed battle settings first.
15. Classes and revisiting the player
This time we’ll set up a basic class and take a look at our player again.
A class is the basic foundation of every combatant.
We don’t want our hero to run around naked and fight with his fists – let’s create some fancy things to wear!
Another crucial part of most games – stuff to wear. ORK Framework gives you total control over your equipment system!
Next thing on the list – let’s create some items … refreshing potions, some status effect stuff and books teaching abilities.
Any game needs items – it would be quite boring without something to find, collect and use …
Now that we have our status system and formulas, it’s time to use them in active (attacks, spells) and passive (status bonuses) abilities.