November
12
2013

Camera Positions

Camera positions are predefined and reusable settings to place a camera.


November
08
2013

22. Battle events 2

Let’s continue with animating our battles. We’ll do the next batch of battle events!


October
31
2013

21. Battle events 1

We use Battle Events to animate battle actions like abilities or items – in this tutorial we’ll focus on the attack ability.


October
30
2013

20. Animations for combatants

To animate battles, we first have to set up the animations of our combatants.


October
30
2013

Animations

Animating your combatants is done by creating Animation Types and binding animations to them.


October
29
2013

19. Damage and refresh notifications

Notifications give a visual feedback (e.g. displaying the damage of an attack) to what’s happening in a battle.


October
29
2013

18. The first battle

We’ll take a look at turn based battles, factions and add the first battle to the game.


October
29
2013

Factions

Factions determine if combatants are allies or enemies.


October
22
2013

17. Enemies and Battle AI

Let’s create some enemies to fight, and their behaviour in battle, using Battle AIs.


October
21
2013

Battle AI

The battle AI will decide the battle actions of any combatant who’s not part of the player group (or an AI controlled member of the player group).