26. Displaying equipment
We’re using Equipment Viewers to display our player’s equipment in the game.
25. Animating special actions
Again, we use Battle Events to animate defend, escape and death.
24. Battle end events
We still need to create an ending to our battle – this is done using Battle End Events.
23. Battle start events
It’s time to give our battle a proper intro – we can do this using Battle Start Events.
Camera positions are predefined and reusable settings to place a camera.
22. Battle events 2
Let’s continue with animating our battles. We’ll do the next batch of battle events!
21. Battle events 1
We use Battle Events to animate battle actions like abilities or items – in this tutorial we’ll focus on the attack ability.
20. Animations for combatants
To animate battles, we first have to set up the animations of our combatants.
Animating your combatants is done by creating Animation Types and binding animations to them.
19. Damage and refresh flying texts
Flying texts give a visual feedback (e.g. displaying the damage of an attack) to what’s happening in a battle.