Any game needs items – it would be quite boring without something to find, collect and use …
Attacks, skills, magic … a crucial part of a role-playing game – in ORK Framework all of this is packed in abilities.
In a RPG (or any other type of game), there need to be some calculations done using the status of the player or other combatants – in ORK Framework you create your calculations using formulas.
ORK Framework uses a node editor to allow you to create certain parts of your game logic.
Attack and Defence Attributes
Attributes are used to influence the impact of an ability or item on a target’s status values.
ORK Framework uses a virtual control layer between Unity® and ORK.
Game variables are used to store information in a running game.
You can add information (like the name of an item or the current game time) to your texts using Text Codes.
Spawn Points and Scene Changers
A game usually consists of multiple scenes – the easiest way to connect them to a bigger game world is using Spawn Points and Scene Changers.
The player needs to be able to interact with the game world, that’s what the interaction controller is used for!