September
30
2013

Equipment

Another crucial part of most games – stuff to wear. ORK Framework gives you total control over your equipment system!


September
20
2013

Items

Any game needs items – it would be quite boring without something to find, collect and use …


September
19
2013

Abilities

Attacks, skills, magic … a crucial part of a role-playing game – in ORK Framework all of this is packed in abilities.


September
13
2013

Formulas

In a RPG (or any other type of game), there need to be some calculations done using the status of the player or other combatants – in ORK Framework you create your calculations using formulas.


September
12
2013

Node Editor

ORK Framework uses a node editor to allow you to create certain parts of your game logic.


August
30
2013

Attack and Defence Attributes

Attributes are used to influence the impact of an ability or item on a target’s status values.


August
24
2013

Input Keys

ORK Framework uses a virtual control layer between Unity® and ORK.


August
20
2013

Game Variables

Game variables are used to store information in a running game.


August
20
2013

Text Codes

You can add information (like the name of an item or the current game time) to your texts using Text Codes.


August
10
2013

Spawn Points and Scene Changers

A game usually consists of multiple scenes – the easiest way to connect them to a bigger game world is using Spawn Points and Scene Changers.