In a RPG (or any other type of game), there need to be some calculations done using the status of the player or other combatants – in ORK Framework you create your calculations using formulas.
ORK Framework uses a node editor to allow you to create certain parts of your game logic.
Attack and Defence Attributes
Attributes are used to influence the impact of an ability or item on a target’s status values.
ORK Framework uses a virtual control layer between Unity® and ORK.
Game variables are used to store information in a running game.
You can add information (like the name of an item or the current game time) to your texts using Text Codes.
Spawn Points and Scene Changers
A game usually consists of multiple scenes – the easiest way to connect them to a bigger game world is using Spawn Points and Scene Changers.
The player needs to be able to interact with the game world, that’s what the interaction controller is used for!
Add ORK to your game
Adding ORK Framework to your game is easy, but you need to know how.
Game State Conditions
Game states link the availability of features to the current state of the game (like showing a menu or fighting).