February
12
2014

API Documentation

See the API documentation of ORK Framework.


February
01
2014

Accessing a game object’s combatant

You can access the combatant of a game object through the CombatantComponent component.


February
01
2014

Custom player/camera controls

You can use any control you like with ORK Framework – you just need to let ORK know.


January
21
2014

Shops and Shop Layouts

Adding shops to your game will allow the player to buy and sell items and equipment.


January
16
2014

Logs

Logs are used to let the player access information in the game.


January
15
2014

Setting up project references

To compile the source code into the ORKFramework.dll used by your Unity project, you need to set up the references in MonoDevelop.


January
15
2014

Update from beta version

Please follow this update guide when updating from the beta version to ORK Framework 2.0.0 (official release).


December
12
2013

Quick game testing

Tired of always going through the main menu scene to test your game? You can use the Game Starter to quickly test your game in the scene you’re currently working.


December
05
2013

Doing Damage

The result of every action in a battle has to be calculated, and there are two ways to achieve this.


November
12
2013

Camera Positions

Camera positions are predefined and reusable settings to place a camera.