Scripting – where is what?
A brief overview on where you can find what you’re looking for when accessing ORK Framework’s data.
See the API documentation of ORK Framework.
Accessing a game object’s combatant
You can access the combatant of a game object through the CombatantComponent component.
Custom player/camera controls
You can use any control you like with ORK Framework – you just need to let ORK know.
Shops and Shop Layouts
Adding shops to your game will allow the player to buy and sell items and equipment.
Logs are used to let the player access information in the game.
Setting up project references
To compile the source code into the ORKFramework.dll used by your Unity project, you need to set up the references in MonoDevelop.
Update from beta version
Please follow this update guide when updating from the beta version to ORK Framework 2.0.0 (official release).
Quick game testing
Tired of always going through the main menu scene to test your game? You can use the Game Starter to quickly test your game in the scene you’re currently working.
The result of every action in a battle has to be calculated, and there are two ways to achieve this.