Real Time Battles
Learn more about real time battles.
Active Time Battles
Learn more about active time battles.
Turn Based Battles
Learn more about turn based battles and the available modes.
Custom Component Save Data
ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.
Scene objects can be used to add information to the game objects in your scene.
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Shortcut Slot System
The Shortcut Slot System is used to assign actions like abilities or items to slots, allowing a wide variety of gameplay mechanics.
Creating a combatant via script
Creating and initializing a combatant in your custom scripts is easy, once you know how.
Custom Save Data
ORK Framework allows you to add custom save data to ORK’s save game system.
Using the new UI
Learn how to use the new Unity® UI with ORK Framework.