February
18
2016

Selected Data

The Selected Data feature can be used for all kinds of custom systems.


January
31
2016

About Battles

Learn more about the different battle systems and how battles are added to your game.


January
31
2016

Phase Battles

Learn more about phase battles.


January
31
2016

Real Time Battles

Learn more about real time battles.


January
30
2016

Active Time Battles

Learn more about active time battles.


January
30
2016

Turn Based Battles

Learn more about turn based battles and the available modes.


January
29
2016

Custom Component Save Data

ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.


January
25
2016

Scene Objects

Scene objects can be used to add information to the game objects in your scene.


November
24
2015

Build Troubleshooting

Having problems building your project or running your built project?


February
16
2015

Shortcut Slot System

The Shortcut Slot System is used to assign actions like abilities or items to slots, allowing a wide variety of gameplay mechanics.