The Selected Data feature can be used for all kinds of custom systems.
Learn more about the different battle systems and how battles are added to your game.
Learn more about phase battles.
Real Time Battles
Learn more about real time battles.
Active Time Battles
Learn more about active time battles.
Turn Based Battles
Learn more about turn based battles and the available modes.
Custom Component Save Data
ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.
Scene objects can be used to add information to the game objects in your scene.
Having problems building your project or running your built project?
Shortcut Slot System
The Shortcut Slot System is used to assign actions like abilities or items to slots, allowing a wide variety of gameplay mechanics.