October
30
2013

20. Animations for combatants

To animate battles, we first have to set up the animations of our combatants.


October
29
2013

19. Damage and refresh notifications

Notifications give a visual feedback (e.g. displaying the damage of an attack) to what’s happening in a battle.


October
29
2013

18. The first battle

We’ll take a look at turn based battles, factions and add the first battle to the game.


October
22
2013

17. Enemies and Battle AI

Let’s create some enemies to fight, and their behaviour in battle, using Battle AIs.


October
20
2013

16. Battle prep

Finally, some action! But before we can start with our first battle, let’s go over some needed battle settings first.


October
16
2013

15. Classes and revisiting the player

This time we’ll set up a basic class and take a look at our player again.


September
30
2013

14. Equipment

We don’t want our hero to run around naked and fight with his fists – let’s create some fancy things to wear!


September
20
2013

13. Items

Next thing on the list – let’s create some items … refreshing potions, some status effect stuff and books teaching abilities.


September
19
2013

12. Abilities

Now that we have our status system and formulas, it’s time to use them in active (attacks, spells) and passive (status bonuses) abilities.


September
14
2013

11. Formulas

After building our status system, it’s time to use it in formulas to calculate things like attack damage or hit chance.