November
30
2013

30. Combatant Spawners and Move AI

This time we’ll spawn some enemies and let them hunt the player to start a battle.


November
28
2013

29. Active Time Battles

In Active Time Battles a combatant can perform an action once his timebar has been filled.


November
22
2013

28. Combatant Groups

Our first battle used a single combatant – creating Combatant Groups will help us save time when fighting multiple combatants.


November
18
2013

27. A simple HUD

We can use HUDs to display all kinds of information – in our case, the player’s status (HP and MP).


November
17
2013

26. Displaying equipment

We’re using Equipment Viewers to display our player’s equipment in the game.


November
17
2013

25. Animating special actions

Again, we use Battle Events to animate defendescape and death.


November
12
2013

24. Battle end events

We still need to create an ending to our battle – this is done using Battle End Events.


November
12
2013

23. Battle start events

It’s time to give our battle a proper intro – we can do this using Battle Start Events.


November
08
2013

22. Battle events 2

Let’s continue with animating our battles. We’ll do the next batch of battle events!


October
31
2013

21. Battle events 1

We use Battle Events to animate battle actions like abilities or items – in this tutorial we’ll focus on the attack ability.