August
22
2014

ORK Framework 2.1.6

New Variable Condition Templates and updates to variable conditions, Combatant/Turn Order HUDs, the bestiary systemNormal type status values and other new features, changes and fixes.


August
07
2014

ORK Framework 2.1.5

New Bestiary system (including event steps, scan settings for items/abilities and a new menu part), status development upgrades and ability trees can use items/weapons/armors/currency as use costs, and other small new feature, changes and fixes.


July
31
2014

ORK Framework 2.1.4

New Plugin system, improved GUI settings to work better on multiple resolutions and aspect ratios, 2D raycast support, Mecanim trigger parameters, move AI hunting range and lots of other new features, changes and fixes.


July
10
2014

ORK Framework 2.1.3

New interaction start types, command to change combatants in battles, new Battle AI steps, checking/changing variables in loot tables and lots of other new features and fixes.


June
27
2014

ORK Framework 2.1.2

New target requirements in abilities and items, combatants near a starting battle can automatically join the battle, barriers can be ignored and other small features, changes and fixes.


June
13
2014

ORK Framework 2.1.1

New Collision Camera (supports all built-in and custom controls and is even active during events), use real time of day or date/time as float values, new barrier settings for consumable status values, and abilities, items, equipment and status effects can add additional equipment parts – and lots of other new features and fixes.


May
30
2014

ORK Framework 2.1.0

New Quest System (including menu, event and HUD integration), advanced Vector3 operations with game variables, lots of new and improved event steps and a bunch of other new features and fixes.


April
28
2014

ORK Framework 2.0.9a

Bugfix update for ORK Framework 2.0.9 – additionally including new battle event steps to use ability and item calculations directly and rearranged combatant settings.


April
27
2014

ORK Framework 2.0.9

New found objects in the event system allow using any kind of game object in the scene, battle events have additional actors, combatants can override the equipment of their class, damage dealers can use battle events for advanced animations and lots of other new features and fixes.


April
06
2014

ORK Framework 2.0.8

New Initial Value settings for all formula selections, portraits for abilities, items, currencies, equipment and crafting recipes (to display in menus) and other new features and fixes.