September
06
2015

ORK Framework 2.5.5

New battle AI block settings and event steps, optionally use start inventory and loot tables for loot, and an important fix.


September
04
2015

ORK Framework 2.5.4

New item reuse blocks, status requirement options, event steps and other new features, changes and fixes.


August
06
2015

ORK Framework 2.5.3

New Normal type status value rewards in quests and battle gains, optionally use curves to move/scale GUI boxes, use loot tables for item collector boxes, lots of new battle AI and event steps and other new features, changes and fixes.


July
10
2015

ORK Framework 2.5.2

New target orientation requirements, optionally learn equipment abilities, new durability notifications, start game events on level up and other new features, changes and fixes.


June
30
2015

ORK Framework 2.5.1

New UI Components, quest tasks and menu screens can call game eventsbattle event steps available in game events and other new features, changes and fixes.


June
22
2015

ORK Framework 2.5.0

New sub type functionality (e.g. make an item type a sub type of another item type), random Vector3 values, lots of new event system steps and other new features, changes and fixes.


June
03
2015

ORK Framework 2.4.4

New text codes for X/Y positioning of text, status development and ability trees can override name/description of upgrade content, items and equipment can optionally override auto stacking and other new features, changes and fixes.


May
22
2015

ORK Framework 2.4.3

New group shortcuts, event and battle AI steps, random spawn points for combatant spawners and other new features, changes and fixes.


April
17
2015

ORK Framework 2.4.2

New attack/defence attribute immunity notifications, earn non-level up experience on level up (e.g. for ability points), new battle event steps to support summon game mechanics, use move detection for auto starting battles and other new features, changes and fixes.


March
27
2015

ORK Framework 2.4.1

New spawn offset for items, equipment and currency, automatically use the nearest Battle component in random battle areas and combatant spawners and other small features, changes and fixes.