January
31
2016

About Battles

Learn more about the different battle systems and how battles are added to your game.


January
31
2016

Phase Battles

Learn more about phase battles.


January
31
2016

Real Time Battles

Learn more about real time battles.


January
30
2016

Active Time Battles

Learn more about active time battles.


January
30
2016

Turn Based Battles

Learn more about turn based battles and the available modes.


January
30
2016

Nearest Battle

Using Battle components to define battle locations for unplaced battles.


January
30
2016

ORK-Makinom Plugin 1.0.3

The plugin to connect Makinom and ORK Framework has been updated.


January
29
2016

Custom Component Save Data

ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.


January
29
2016

Actions Per Turn

Give a combatant and additional action per turn by using a status effect.


January
29
2016

ORK Framework 2.6.3

New Actions Per Turn feature in turn based and phase battles, new Status Value Types, saving custom component data and lots of other new features, changes and fixes.