September
20
2013

Items

Any game needs items – it would be quite boring without something to find, collect and use …


September
19
2013

12. Abilities

Now that we have our status system and formulas, it’s time to use them in active (attacks, spells) and passive (status bonuses) abilities.


September
19
2013

Abilities

Attacks, skills, magic … a¬†crucial part of a role-playing game – in ORK Framework all of this is packed in abilities.


September
19
2013

Updated tutorials to beta9

Updates to match the latest version ORK Framework 2.0.0.beta9.


September
14
2013

11. Formulas

After building our status system, it’s time to use it in formulas to calculate things like attack damage or hit chance.


September
13
2013

Formulas

In a RPG (or any other type of game), there need to be some calculations done using the status of the player or other combatants – in ORK Framework you create your calculations using formulas.


September
12
2013

Node Editor

ORK Framework uses a node editor to allow you to create certain parts of your game logic.


September
12
2013

Updated the main menu game tutorial

The game tutorial about creating the main menu has been updated with new content.


September
05
2013

10. Status Effects

Status effects are used to influence a combatant’s status, like poison or blindness.


August
30
2013

09. Attributes

Attack and defence attributes are used to influence the impact of abilities and items on status values.