10. Status Effects
Status effects are used to influence a combatant’s status, like poison or blindness.
Attack and defence attributes are used to influence the impact of abilities and items on status values.
Attack and Defence Attributes
Attributes are used to influence the impact of an ability or item on a target’s status values.
Game Variables how-to updated again
The how-to about game variables has been updated again.
08. Status Values
The status system is the core of each RPG – with ORK Framework, you can create this system however you like, using status values.
ORK Framework uses a virtual control layer between Unity® and ORK.
Game Variables how-to updated
The how-to about game variables have been updated with code access information.
When building a game, you might want to let your player know in which area of the game he currently is.
Game variables are used to store information in a running game.
Tutorials and demo project updated
The existing how-tos and game tutorials have been updated to match the new beta7 settings. Also the ORK demo project has been updated to the latest version.