September
05
2013

10. Status Effects

Status effects are used to influence a combatant’s status, like poison or blindness.


August
30
2013

09. Attributes

Attack and defence attributes are used to influence the impact of abilities and items on status values.


August
30
2013

Attack and Defence Attributes

Attributes are used to influence the impact of an ability or item on a target’s status values.


August
26
2013

Game Variables how-to updated again

The how-to about game variables has been updated again.


August
25
2013

08. Status Values

The status system is the core of each RPG – with ORK Framework, you can create this system however you like, using status values.


August
24
2013

Input Keys

ORK Framework uses a virtual control layer between Unity® and ORK.


August
22
2013

Game Variables how-to updated

The how-to about game variables have been updated with code access information.


August
21
2013

07. Areas

When building a game, you might want to let your player know in which area of the game he currently is.


August
20
2013

Game Variables

Game variables are used to store information in a running game.


August
20
2013

Tutorials and demo project updated

The existing how-tos and game tutorials have been updated to match the new beta7 settings. Also the ORK demo project has been updated to the latest version.