June
27
2014

ORK Framework 2.1.2

New target requirements in abilities and items, combatants near a starting battle can automatically join the battle, barriers can be ignored and other small features, changes and fixes.


June
13
2014

ORK Framework 2.1.1

New Collision Camera (supports all built-in and custom controls and is even active during events), use real time of day or date/time as float values, new barrier settings for consumable status values, and abilities, items, equipment and status effects can add additional equipment parts – and lots of other new features and fixes.


June
01
2014

$20 off in the Unity Asset Store

ORK Framework is now available for $70 in the Unity Asset Store!


Hunting Quest

Create a simple quest to kill some enemies using the Quest System.


Quest System

The Quest System allows creating complex quests with multiple tasks, rewards and automatic progress.


May
30
2014

ORK Framework 2.1.0

New Quest System (including menu, event and HUD integration), advanced Vector3 operations with game variables, lots of new and improved event steps and a bunch of other new features and fixes.


April
28
2014

ORK Framework 2.0.9a

Bugfix update for ORK Framework 2.0.9 – additionally including new battle event steps to use ability and item calculations directly and rearranged combatant settings.


April
27
2014

ORK Framework 2.0.9

New found objects in the event system allow using any kind of game object in the scene, battle events have additional actors, combatants can override the equipment of their class, damage dealers can use battle events for advanced animations and lots of other new features and fixes.


Equipment Viewer Child Linking

Some equipment, like trousers or sleeves, require a more complex setup to follow the combatant’s movement. Equipment Viewers use Child Linking to achieve this.


April
07
2014

Vacation Time

I’m on vacation this week and will be back in office next Monday, April 14th.