Equipment Viewer Child Linking
Some equipment, like trousers or sleeves, require a more complex setup to follow the combatant’s movement. Equipment Viewers use Child Linking to achieve this.
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ORK Framework 2.0.8
New Initial Value settings for all formula selections, portraits for abilities, items, currencies, equipment and crafting recipes (to display in menus) and other new features and fixes.
ORK Framework 2.0.7
New damage type system to play different damage animations for each ability/item, new individual target system and update to the group target system, equipment viewers can change the material of renderers, trigger enter/exit interactions can be started by other objects than the player, and lots of other new features and fixes.
Battle in a different scene
Make your battles take place in a different scene and return to your previous position after the battle using Battle Start and Battle End Events.
24h deal in the Asset Store
ORK Framework is todays 24 hour deal in the Unity® Asset Store!
Level up Status Values by using Abilities
Implement a learning by doing type of leveling system by using Object Game Variables and Battle Events.
ORK Framework 2.0.6
New Key Combo input keys, images can use alpha mask textures, battle menus allow changing equipment and giving commands to other combatants, rigidbody event steps, scale effects for GUI boxes and other new features and fixes.
ORK Framework 2.0.5
New Top Down Border camera controls, new Options menu in the main menu and menu screens, absorb damage status effects and other new features and fixes.
47. Crafting System
The crafting system allows the player to create new items by using recipes.