The Quest System allows creating complex quests with multiple tasks, rewards and automatic progress.
ORK Framework 2.1.0
New Quest System (including menu, event and HUD integration), advanced Vector3 operations with game variables, lots of new and improved event steps and a bunch of other new features and fixes.
ORK Framework 2.0.9a
Bugfix update for ORK Framework 2.0.9 – additionally including new battle event steps to use ability and item calculations directly and rearranged combatant settings.
ORK Framework 2.0.9
New found objects in the event system allow using any kind of game object in the scene, battle events have additional actors, combatants can override the equipment of their class, damage dealers can use battle events for advanced animations and lots of other new features and fixes.
Equipment Viewer Child Linking
Some equipment, like trousers or sleeves, require a more complex setup to follow the combatant’s movement. Equipment Viewers use Child Linking to achieve this.
I’m on vacation this week and will be back in office next Monday, April 14th.
ORK Framework 2.0.8
New Initial Value settings for all formula selections, portraits for abilities, items, currencies, equipment and crafting recipes (to display in menus) and other new features and fixes.
ORK Framework 2.0.7
New damage type system to play different damage animations for each ability/item, new individual target system and update to the group target system, equipment viewers can change the material of renderers, trigger enter/exit interactions can be started by other objects than the player, and lots of other new features and fixes.
Battle in a different scene
Make your battles take place in a different scene and return to your previous position after the battle using Battle Start and Battle End Events.
24h deal in the Asset Store
ORK Framework is todays 24 hour deal in the Unity® Asset Store!