February
26
2014

Crafting System

The crafting system allows combining different ingredients to create new things.


February
22
2014

ORK Framework 2.0.4

Locking equipment parts, custom main menu choices, auto-initialized Object Game Variables on combatants and scene objects – and other small improvements and fixes.


February
19
2014

ORK Framework 2.0.3

The WYSIWYG editor now allows editing HUDs, the new Value Input Dialogue allows the player to input values into game variables, the new Turn Order HUD displays the turn order of Turn Based Battles and other small fixes and improvements.


February
16
2014

Scripting – where is what?

A brief overview on where you can find what you’re looking for when accessing ORK Framework’s data.


February
14
2014

ORK Framework available in the Unity® Asset Store

Finally, ORK Framework is now available in the Unity® Asset Store!


February
12
2014

API Documentation

See the API documentation of ORK Framework.


February
12
2014

ORK Framework 2.0.2

New WYSIWYG editor for GUI boxes, curve movement/rotation event steps and other small fixes and improvements.


February
10
2014

46. Cinematic field scene introduction

Let’s create a little cinematic introduction to the field scene.


February
01
2014

Accessing a game object’s combatant

You can access the combatant of a game object through the CombatantComponent component.


February
01
2014

Custom player/camera controls

You can use any control you like with ORK Framework – you just need to let ORK know.