The crafting system allows combining different ingredients to create new things.
ORK Framework 2.0.4
Locking equipment parts, custom main menu choices, auto-initialized Object Game Variables on combatants and scene objects – and other small improvements and fixes.
ORK Framework 2.0.3
The WYSIWYG editor now allows editing HUDs, the new Value Input Dialogue allows the player to input values into game variables, the new Turn Order HUD displays the turn order of Turn Based Battles and other small fixes and improvements.
Scripting – where is what?
A brief overview on where you can find what you’re looking for when accessing ORK Framework’s data.
ORK Framework available in the Unity® Asset Store
Finally, ORK Framework is now available in the Unity® Asset Store!
See the API documentation of ORK Framework.
ORK Framework 2.0.2
New WYSIWYG editor for GUI boxes, curve movement/rotation event steps and other small fixes and improvements.
46. Cinematic field scene introduction
Let’s create a little cinematic introduction to the field scene.
Accessing a game object’s combatant
You can access the combatant of a game object through the CombatantComponent component.
Custom player/camera controls
You can use any control you like with ORK Framework – you just need to let ORK know.