Battle in a different scene
Make your battles take place in a different scene and return to your previous position after the battle using Battle Start and Battle End Events.
24h deal in the Asset Store
ORK Framework is todays 24 hour deal in the Unity® Asset Store!
Level up Status Values by using Abilities
Implement a learning by doing type of leveling system by using Object Game Variables and Battle Events.
ORK Framework 2.0.6
New Key Combo input keys, images can use alpha mask textures, battle menus allow changing equipment and giving commands to other combatants, rigidbody event steps, scale effects for GUI boxes and other new features and fixes.
ORK Framework 2.0.5
New Top Down Border camera controls, new Options menu in the main menu and menu screens, absorb damage status effects and other new features and fixes.
47. Crafting System
The crafting system allows the player to create new items by using recipes.
The crafting system allows combining different ingredients to create new things.
ORK Framework 2.0.4
Locking equipment parts, custom main menu choices, auto-initialized Object Game Variables on combatants and scene objects – and other small improvements and fixes.
ORK Framework 2.0.3
The WYSIWYG editor now allows editing HUDs, the new Value Input Dialogue allows the player to input values into game variables, the new Turn Order HUD displays the turn order of Turn Based Battles and other small fixes and improvements.
Scripting – where is what?
A brief overview on where you can find what you’re looking for when accessing ORK Framework’s data.