ORK Framework 2.5.4
New item reuse blocks, status requirement options, event steps and other new features, changes and fixes.
ORK Framework 2.5.3
New Normal type status value rewards in quests and battle gains, optionally use curves to move/scale GUI boxes, use loot tables for item collector boxes, lots of new battle AI and event steps and other new features, changes and fixes.
ORK Framework 2.5.2
New target orientation requirements, optionally learn equipment abilities, new durability notifications, start game events on level up and other new features, changes and fixes.
ORK Framework 2.5.1
New UI Components, quest tasks and menu screens can call game events, battle event steps available in game events and other new features, changes and fixes.
ORK-Makinom Connection Plugin available
This plugin allows connecting Makinom and ORK Framework.
ORK Framework 2.5.0
New sub type functionality (e.g. make an item type a sub type of another item type), random Vector3 values, lots of new event system steps and other new features, changes and fixes.
ORK Framework 2.4.4
New text codes for X/Y positioning of text, status development and ability trees can override name/description of upgrade content, items and equipment can optionally override auto stacking and other new features, changes and fixes.
Introducing Makinom
Introducing a new product: Makinom – a game development tool for Unity.
ORK Framework 2.4.3
New group shortcuts, event and battle AI steps, random spawn points for combatant spawners and other new features, changes and fixes.