Active Time Battles

Learn more about active time battles.


Turn Based Battles

Learn more about turn based battles and the available modes.


Nearest Battle

Using Battle components to define battle locations for unplaced battles.


January
30
2016

ORK-Makinom Plugin 1.0.3

The plugin to connect Makinom and ORK Framework has been updated.


Custom Component Save Data

ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.


Actions Per Turn

Give a combatant and additional action per turn by using a status effect.


January
29
2016

ORK Framework 2.6.3

New Actions Per Turn feature in turn based and phase battles, new Status Value Types, saving custom component data and lots of other new features, changes and fixes.


Scene Objects

Scene objects can be used to add information to the game objects in your scene.


January
20
2016

ORK-Makinom Plugin 1.0.2

The plugin to connect Makinom and ORK Framework has been updated.


January
08
2016

ORK Framework 2.6.2

Important fix for ORK components marking the scene as changed, new HUD features and and other fixes.